object Form1: TForm1
  Left = 192
  Top = 103
  Caption = 'Octree Ray Cast'
  ClientHeight = 561
  ClientWidth = 854
  Color = clBtnFace
  Font.Charset = DEFAULT_CHARSET
  Font.Color = clWindowText
  Font.Height = -11
  Font.Name = 'MS Sans Serif'
  Font.Style = []
  Position = poScreenCenter
  WindowState = wsMaximized
  OnCreate = FormCreate
  TextHeight = 13
  object GLSceneViewer1: TGLSceneViewer
    Left = 0
    Top = 0
    Width = 854
    Height = 561
    Camera = cam
    Buffer.BackgroundColor = 12615808
    FieldOfView = 144.421737670898400000
    PenAsTouch = False
    Align = alClient
    TabOrder = 0
  end
  object Button1: TButton
    Left = 8
    Top = 8
    Width = 89
    Height = 25
    Caption = 'Rays'
    TabOrder = 1
    OnClick = Button1Click
  end
  object GLScene1: TGLScene
    Left = 8
    Top = 40
    object dc: TGLDummyCube
      CubeSize = 1.000000000000000000
      object ff: TGLFreeForm
        Material.FrontProperties.Diffuse.Color = {CDCC4C3FCDCC4C3FCDCC4C3F0000003F}
        Material.BlendingMode = bmTransparency
        Material.Texture.ImageClassName = 'TGLPicFileImage'
        Material.Texture.Image.PictureFileName = 'lightmap.bmp'
        Material.Texture.MinFilter = miLinear
        Material.Texture.TextureWrap = twNone
        Material.Texture.Disabled = False
      end
      object pts: TGLPoints
        NoZWrite = True
        Static = False
        Size = 2.000000000000000000
        Style = psSmooth
      end
    end
    object cam: TGLCamera
      DepthOfView = 100.000000000000000000
      FocalLength = 90.000000000000000000
      TargetObject = dc
      Position.Coordinates = {0000004000004040000080400000803F}
    end
  end
  object GLCadencer1: TGLCadencer
    Scene = GLScene1
    OnProgress = GLCadencer1Progress
    Left = 40
    Top = 40
  end
end
